Showing posts with label comic. Show all posts
Showing posts with label comic. Show all posts
Thursday, January 6, 2011
Don't Overdo It...
For those of you who didn't get my clever allusion in the last post, I'll be clearer - I recently asked my girlfriend of three years to marry me.
...Yes, she said yes.
In the lead-up I had a number of really amazing ideas of exactly how to propose. Many of which were incredibly nerdy. The majority of these may have also made her consider her answer much more carefully. Mercifully, I went with the classic "on one knee, asking" tactic.
No doubt, many people think of this as a betrayal of nerd ideals. First off, I was in trouble for actually dating a girl. To not propose in an over-the-top nerdy way is essentially blasphemy.
But - lest we forget - here are a few ways of asking that didn't or wouldn't go so well:
1) Mario Hacking - Several people have hacked their old "Mario" games to show marriage proposals in coins or blocks. I've seen three outcomes. One went okay. Another, the girl got pissed. The third, most hilariously, ended with the girl not noticing. Obviously, not always the way to go.
2) Pac-Man Hacking - At least one person has hacked his old Atari "Pac-Man" cartridge to pop the question. The problem? He programmed it for level 100. His girlfriend couldn't get past 10. And the icing on the cake? After she was furious he kept pushing her to play, he tried himself and couldn't reach it either.
A failure as a boyfriend and as a nerd.
3) Online Marriage - A nerd inspired his girlfriend to play "World of Warcraft" for a month. This was all a setup to his character eventually kneeling and proposing to hers. Unless your girlfriend is ridiculously into the game, too, this isn't nearly as romantic as you think. Especially with the follow-up that they should be married on the bridge leading into Stormwind.
You know, the secret bridge leading into the most populated city in the game where nobody would ever wander through their ceremony and making a scene.
4) Nerd Comic - As per "Penny Arcade," at least one gamer has proposed through a comic. This is actually pretty cute, assuming your girlfriend enjoys public displays. It's also far cuter if she says yes - otherwise, that would be a pretty devastating way to display your shame forever.
5) All-out Fail - Particularly out-of-touch nerds may get the "clever" idea to dress up as their favorite character and propose that way. To my knowledge, this has never happened. Then again, if I dressed up like Inuyasha and was shot down, I doubt I'd be spreading word around either.
Assuming this ever happened, I'm sure this secret died with the nerd's hopes of marriage.
So, as you can see, romance and nerds don't always mix well. If you've got an idea to pop the question and it seems too nerdy, you may want to reconsider. Like a proposal at a sporting event, it's really best to consider what the girl would think instead of random people on online forums.
A good rule of thumb - if you'd need to beat a video game or watch an entire anime series to understand your proposal, it's not a great idea.
Labels:
anime,
comic,
failure,
Inuyasha,
Jess,
Mario,
marriage,
nerds,
Pac-Man,
Penny Arcade,
relationships,
video games,
World of Warcraft
Tuesday, January 4, 2011
Monster Hunter - Resolutions
(Note: As Deviljho is enormous and very detailed, the picture had to be exceptionally large for this post.)
As the pictures are quite large already, I'll keep this fairly short.
Once again, it's a New Year. For many of us, that means making resolutions. For most of those people, it also means failing them.
But that's not my point today, so I won't digress.
Unlike people, video game characters are incapable of change. This means that whether they want to shed a little holiday weight, cut down on the gambling or just try something new everyday, they have to stay the same. To help, I've decided to write their resolutions for them.
Link (Legend of Zelda):
Consider a new wardrobe. And not just different colors. I mean, like, something non-tunic. I'd address the hoarding and thievery, but one step at a time, I suppose.
Kirby:
Eat less. Or throw up less. I'm willing to settle for either.
Sonic the Hedgehog:
It would probably be cute if I said something about slowing down and enjoying life, but really, I'd just like him to stop starring in games that suck.
All Cat People with Irritating Voices:
Die.
Cloud Strife (Final Fantasy VII):
Stop being such a wishy washy crybaby. Seriously. How can someone who carries such an enormous sword whine so much about having to fight?
Well, I think that pretty well covers it. As I was aiming at keeping this post short, I'll stop here. As I've also forgotten a few hundred video game characters, I might also come back to this in another column.
In other site news, I'll soon be adding a dedicated "Monster Hunter" section for their own comics. I've also received requests for a "Dorktionary" to clarify confusing nerd terms. As I didn't come up with the name for that and am furious that someone else gave me the idea, I'll say no more on it for now.
In other, other news, you might be amused if you check the staff page and read the adjusted titles under each of the staff member's names.
As the pictures are quite large already, I'll keep this fairly short.
Once again, it's a New Year. For many of us, that means making resolutions. For most of those people, it also means failing them.
But that's not my point today, so I won't digress.
Unlike people, video game characters are incapable of change. This means that whether they want to shed a little holiday weight, cut down on the gambling or just try something new everyday, they have to stay the same. To help, I've decided to write their resolutions for them.
Link (Legend of Zelda):
Consider a new wardrobe. And not just different colors. I mean, like, something non-tunic. I'd address the hoarding and thievery, but one step at a time, I suppose.
Kirby:
Eat less. Or throw up less. I'm willing to settle for either.
Sonic the Hedgehog:
It would probably be cute if I said something about slowing down and enjoying life, but really, I'd just like him to stop starring in games that suck.
All Cat People with Irritating Voices:
Die.
Cloud Strife (Final Fantasy VII):
Stop being such a wishy washy crybaby. Seriously. How can someone who carries such an enormous sword whine so much about having to fight?
Well, I think that pretty well covers it. As I was aiming at keeping this post short, I'll stop here. As I've also forgotten a few hundred video game characters, I might also come back to this in another column.
In other site news, I'll soon be adding a dedicated "Monster Hunter" section for their own comics. I've also received requests for a "Dorktionary" to clarify confusing nerd terms. As I didn't come up with the name for that and am furious that someone else gave me the idea, I'll say no more on it for now.
In other, other news, you might be amused if you check the staff page and read the adjusted titles under each of the staff member's names.
Sunday, January 2, 2011
The Site-a-clysm is upon us...
For the new year, I decided to update a lot of stuff around here. Then some more stuff. Then...everything else.
As for why it's called the "Site-a-clysm," well, that's because I enjoy making puns based on popular online role-playing expansions. I think it's a nice title, given that pretty much everything here is changing. It's shouldn't be confused with the "Matt-a-clysm," the marathon episode of food poisoning and vomiting two days ago that delayed this update slightly.
There's lots of things you might want to check out. Among them are the new "Video Game Trailers" and "You Should be Watching" for this month. Joining them will be the new page, "You Should be Playing," which details a number of free online games worth a good play or two. You should find them quite enjoyable, except for their ability to ravage your free time.
Also keep an eye out for "Ascension: Origins," the upcoming comic series for this site. It's a fantasy and a bit of a departure from the usual comedic fare here, but it's still quite nerdy. Hopefully you enjoy it as much as our creative team here has enjoyed writing and drawing it.
Otherwise, yeah, look how wide this center column is. You see that? Pretty cool, eh?
So from all of us here (both of us - Shelby is visiting relatives), we hope you enjoy all that's in store for the new year. Happy New Year! And happy nerding in 2011!
As for why it's called the "Site-a-clysm," well, that's because I enjoy making puns based on popular online role-playing expansions. I think it's a nice title, given that pretty much everything here is changing. It's shouldn't be confused with the "Matt-a-clysm," the marathon episode of food poisoning and vomiting two days ago that delayed this update slightly.
There's lots of things you might want to check out. Among them are the new "Video Game Trailers" and "You Should be Watching" for this month. Joining them will be the new page, "You Should be Playing," which details a number of free online games worth a good play or two. You should find them quite enjoyable, except for their ability to ravage your free time.
Also keep an eye out for "Ascension: Origins," the upcoming comic series for this site. It's a fantasy and a bit of a departure from the usual comedic fare here, but it's still quite nerdy. Hopefully you enjoy it as much as our creative team here has enjoyed writing and drawing it.
Otherwise, yeah, look how wide this center column is. You see that? Pretty cool, eh?
So from all of us here (both of us - Shelby is visiting relatives), we hope you enjoy all that's in store for the new year. Happy New Year! And happy nerding in 2011!
Labels:
2011,
comic,
movies,
nerdery,
new year,
online games,
site news,
video games
Monday, December 27, 2010
Monster Hunter - Christmas Wishes
(Note: No, there's nothing wrong with your eyes. The comics actually look different. They may seem more hand-drawn, which would be ideal, as they now are.
Or...there's something wrong with your eyes, in addition to this new change.)
By now, I'm sure everyone is basking in their hauls from Christmas. That is, assuming, you happen to celebrate this particular holiday. Or, at least, your friends do, and give you gifts against your will.
As a nerd, I've always found this to be a somewhat difficult holiday. Since most of my gifts are either obscure or related to confusing technology, I can't always expect others to get me the right things. Asking for a laptop with particular specifications is kind of like speaking to people in Korean.
Luckily, my girlfriend is fluent in nerdish - not only does she understand what I want, she can also explain it to her parents.
I won't bore you with my entire gift list, but I was very happy with everything I got. "Cataclysm," obviously, was awesome. I also got a lot of tasty treats. And, most importantly for the site, we also got a very high-quality scanner/printer so I can publish better and faster blog posts. Though, if I'm not mistaken, that gift might have been for Jess, and I just kind of stole it already.
...I'll have to look into that.
More on-topic, I was commissioned - or rather, asked nicely - to do a "Monster Hunter" Christmas comic. As I draw very little else, it seemed like a good idea. But I still get to seem generous, okay?
The comic does bring up valid questions. Assuming monsters were good, what would they be asking for? I'd imagine they'd have some interesting wish lists - in addition to the more obvious wish that random people stop killing them.
Great Jaggis would probably like some earplugs to block out the constant screeching from their entourage. Royal Ludroth might consider a turtleneck. Caedeus could use a beard-grooming kit. Gigginox, well, I really have no idea.
Hunters, clearly, don't need Christmas gifts - they just carve them off monsters.
Labels:
Cha-Cha,
christmas,
comic,
gifts,
Monster Hunter Tri,
nerds,
Santa,
video games
Monday, December 20, 2010
Things I Already Know
As a proud member of the Digital Age, I can receive updates on world events the moment they happen. No matter what corner of the world something happens in, I'm right in the loop. But rest assured, as far as things I already know are concerned, I don't need to be reminded.
Two or three times a week, I'll see a story online about a research study. The details vary from story to story, but the outcome is the same. Any person with a fifth-grade education and half an ounce of common sense already knew the findings.
Which is all the worse when these studies cost millions upon millions of dollars.
What would be a better use of that money? Well...anything. Because I don't need ten million dollars to realize that "teenagers generally identify themselves as unhappy" or "overweight individuals report above-average low self-esteem." That's right up there with the headline "Pope mostly considers self Catholic."
In the same vein, I've been seeing a lot of "news" lately about "World of Warcraft: Cataclysm" that shouldn't really be news to anyone. When I saw it broke every sales record for the year, I wasn't shocked. When I heard there was a one-night boost to video game store sales, I kind of saw it coming.
A few days back, a particularly out-of-touch technology columnist made the bold prediction of saying, "Cataclysm very well may be the RPG hit of the holiday season."
It's risky going out on a limb like that for a game that sold about three million copies in one hour - I hope he keeps his job if he's wrong.
The point is, I'm starting to realize that in the Digital Age, I'm a bit too well-informed. I like to know exactly what's going on in the world at any time. But even in an Internet with unlimited space to store information, there's just no room for information I knew ten minutes post-womb.
And yes, that comic is accurate - everyone has "Cataclysm."
Wednesday, December 15, 2010
Monster Hunter: Cha-Cha Accessories
Have you ever heard of being alone in a crowded room? In my case, it's often being alone in a room full of millions of people. And I wouldn't have it any other way.
I'm a bit notorious when it comes to my solo gaming habits. Though many games have online multi-player modes to enjoy, I generally prefer the offline version. In fact, even in games that have only an online version - such as "World of Warcraft" - I find it irritating to bump into other people.
By no means am I antisocial. But after five years of college and endless group work projects, along with a team-based work environment and a committed relationship, I've come to appreciate a little solitude here and there. It's not that I don't enjoy playing games with other people. For me, it's just a lot easier to unwind when the only person I can let down is myself.
In the case of "Monster Hunter Tri," I'm secretly convinced that I suck - a fact that the offline mode is much less likely to notice than a living, breathing person.
Ironically, there are people who are the exact opposite of me. They love the online multi-player. They love it so much, in fact, that they have things in the offline version that mimic other people. They invite non-existent people to play with them. Somehow, this seems insulting to schizophrenics, who don't have the option to turn these people off.
My experiences with these "fake people" has been...well, hilarious. I remember playing with "bots" in the original "Half-Life" who trash-talked as they shot at you. Playing capture the flag with fake humans who yell things at you that you pre-determine in the options menu is exactly as fun as it sounds.
They're something surreal about a computer program saying it slept with your mom last night after head-shotting you...because you programmed it to.
In Monster Hunter, Cha-Cha is the closest thing they have to a second player (assuming you have no one else at home to play with). As horrible as it would be, I'd like to see an option to customize his behavior to mimic a real person. The snobby high-rank player and hopeless low-level seem like good options.
They're apparently pretty popular gaming types, as they're the bulk of all complaints on the forums.
Thursday, December 9, 2010
Missing Some Magic
I didn't think I've ever found caffeine as revolting as when it doesn't dance.
For the past month or so, I've been captivated by that dancing "Tassimo" robot. It dances and capers for you while preparing your coffee, and even asks what it can do for you. Every time I see our lazy motionless coffee maker sitting there, it makes me sick.
Despite my largely sedentary lifestyle, I'm surprisingly flamboyant, fun and prone to spurts of dancing. (Ask my girlfriend - or her therapist - to verify this.) But for whatever reason, when it came to furnishing my home, I decided to surround myself with cheap, non-dancing appliances. Go figure.
Granted, it's a gimmick. I know a dancing, talking coffee maker won't make my beverage taste better. I think my mornings are just missing a little magic that a polite capering robot could easily provide.
Worse still is that now I'm suddenly very aware of how motionless all my stuff is, and I hate it.
So, I'm left with two options. (This discounts the third option of "getting over it.") The first is to actually buy one, which would cost me several hundred dollars. The second - and this is the direction I'm leaning in thus far - is to find a way to make our current coffee maker dance. And, if there's time, I wouldn't hate it if he just did some general butler duties around the kitchen.
I'm not sure how exactly to go about the second option. Even if I could figure out some "Frosty the Snowman" magic hat situation to bring it to life, there are obvious faults with the plan. For one, giving my coffee maker life and free will sounds like the start of a robot killing spree movie.
For another, I'm not sure how much Christmas magic is around to spare, but I'm betting sad orphans probably get first dibs or something.
Tuesday, November 30, 2010
Nerdsgiving 2010!
Nerdsgiving went off without a hitch again this year. It was a time of fun, festivity and tolerance towards niche entertainment media such as anime, manga and video games. Judging by the blank expressions of the people who just read this paragraph, I feel I should explain.
Although I suspect its origins are much earlier, my girlfriend and I recently started celebrating Nerdsgiving last year. It's the one time of the year where we come together to do overly nerdy activities, no matter how weird they may be. For example, last year we watched the entire anime series "Akikan." Besides the fact that it was only in English subtitles, the plot involved fighting girls who transformed to and from cans of soda by being kissed for the purposes of determining whether aluminum or steel cans were superior.
That's not even a joke. That's the real plot summary of that series. But it does nicely illustrate my point - no matter how nerdy the anime, nothing is off-limits on Nerdsgiving.
In my relationship, I feel it's good exercise in compromise. Even if there are occasional scuffles over what we're watching on television, there are times when you just have to give up the remote. In mixed nerd and normal couples, there has to be a decent balance between video games and "Say Yes to the Dress."
Though, for the record, having a "Say Yes to the Dress" RPG would make everyone a lot happier.
This year, Jess and I enjoyed a marathon of science fiction movies and more mainstream anime. My eyes were a bit too tired to be reading through English subtitles. Not to mention, I think I had a hope we could watch something weird enough to top "Akikan." Sadly, as far as I know, nothing exists.
In any case, I wanted to bring the holiday to everyone's attention. For those interested in partaking in the festivities next year, all you need is a little junk food and some anime to watch. It traditionally occurs the weekend after Thanksgiving. It may span one or more days, depending on your personal tolerance and sleeping habits (or lack thereof).
So have fun, and Happy Nerdsgiving!
Although I suspect its origins are much earlier, my girlfriend and I recently started celebrating Nerdsgiving last year. It's the one time of the year where we come together to do overly nerdy activities, no matter how weird they may be. For example, last year we watched the entire anime series "Akikan." Besides the fact that it was only in English subtitles, the plot involved fighting girls who transformed to and from cans of soda by being kissed for the purposes of determining whether aluminum or steel cans were superior.
That's not even a joke. That's the real plot summary of that series. But it does nicely illustrate my point - no matter how nerdy the anime, nothing is off-limits on Nerdsgiving.
In my relationship, I feel it's good exercise in compromise. Even if there are occasional scuffles over what we're watching on television, there are times when you just have to give up the remote. In mixed nerd and normal couples, there has to be a decent balance between video games and "Say Yes to the Dress."
Though, for the record, having a "Say Yes to the Dress" RPG would make everyone a lot happier.
This year, Jess and I enjoyed a marathon of science fiction movies and more mainstream anime. My eyes were a bit too tired to be reading through English subtitles. Not to mention, I think I had a hope we could watch something weird enough to top "Akikan." Sadly, as far as I know, nothing exists.
In any case, I wanted to bring the holiday to everyone's attention. For those interested in partaking in the festivities next year, all you need is a little junk food and some anime to watch. It traditionally occurs the weekend after Thanksgiving. It may span one or more days, depending on your personal tolerance and sleeping habits (or lack thereof).
So have fun, and Happy Nerdsgiving!
Labels:
Akikan,
anime,
comic,
holidays,
Jess,
nerds,
Nerdsgiving,
relationships,
science fiction,
video games
Sunday, November 21, 2010
Video Game Aversion: Language Quirks
This week, I thought I'd address an issue that's common (and irritating) in both anime and video games - people with pointless language quirks.
There's no real-world counterpart to this annoyance. But if it helps, imagine if people randomly interspersed semi-words into sentences like "nyah," "shaka," "laka," and other such nonsense. It's kind of like how Canadian people say, "Eh?" at the end of sentences, but less...language.
Aside from occasionally making a character incomprehensible, it doesn't add much to a game or anime. Ever. Though it may convince you to forcefully add a remote or Wii controller to your television screen.
In "Monster Hunter Tri," your tiny Shakalaka companion Cha-Cha has one such quirk. Instead of saying, "We just killed that monster," he may say something along the lines of, "We shaka-smacked that laka-loser." The only upside is that the game allows you to kick him. It doesn't make him stop, but I admit that it tends to make me feel better.
This same idea carries over in many animes, where it's apparently a law that at least one character must have cat ears and talk in an irritating voice. They must also randomly meow while talking. I assume these same laws are also responsible for half the people who flip onto television anime and leave six seconds later.
Maybe Japanese culture is big on being irritated - unfortunately, it doesn't carry over to Western societies.
Labels:
anime,
comic,
language,
Monster Hunter Tri,
quirks,
video games
Friday, November 12, 2010
Tech Fails - The "Snuggie"
In an effort to reach a new segment of nerds, I’m going to occasionally do columns about technology. Of course, discussions of cameras, computer specifications and such would put the rest of you to sleep. So I’ve decided to only talk about idiotic technology.
Today’s topic – the “Snuggie.”
I realize I’m talking about this a little late. After all, these things have been around for two years or so and have already been mocked to death. All of that was fine for me. Then, the “Snuggie” went from “ironic purchase” to “popular” and I couldn’t stay silent any longer.
The basic concept of this invention – for the one guy who hasn’t heard of it – is that it’s a blanket you can wear. It allows you to stay warm while talking on the phone or doing the crossword puzzle. Why, according to the commercials, the savvy cultist could even wear their ceremonial robes in public at baseball games and other local sporting events.
With the “Snuggie,” you could finally warn the sinful masses that the end of the world was coming, all while staying warm and cozy.
And then, there was the “Pet Snuggie.” I’m not sure why animals with natural fur actually needed this. Which leads me to believe it was meant as a way to punish your pets. I mean, I think that’s what it was for – that’s why we got one for our dog.
Eventually, they started printing them in designer colors and with the logos of sports teams. People started buying them for friends non-ironically. This is about where hell froze over. Which may be a problem, unless they sell “Snuggies” there.
So let’s do the round-up…
Positives:
-It comes with a swing-out reading light, which is actually kind of cool if you’re easily amused, and I am.
-All the warmth of a 1/82nd inch thick blanket with no loss of arm motion.
-One step up from a surgical gown, I guess.
Negatives:
-Unless you want to take it off, get used to not going to the bathroom.
-There’s no way to secure the open back – standing, moving, leaning forward, breathing, etc. make it fall off.
-My girlfriend won’t share hers with me.
Tuesday, November 9, 2010
Monster Hunter: Downsides III
Of course, the main reason so few people become the things they want to be as children is that they have unrealistic goals.
But I think that was kind of the point. As an aspiring writer, I probably had the most grounded dream I’ve ever heard of, in that it’s a real job you could actually have. I’ve heard children talk about what they want to be when they grow up – wizards, superheroes, Hannah Montana, etc. – and they’re in for some big disappointments through the years. (That last group, especially.)
Childhood probably would have been a lot duller if it was just a bunch of us wanting to be contractors, cashiers and human resource directors.
For one, the playground wouldn’t have been all that fun. Imagine long games of haggling over estimates to upgrade pretend kitchens or scanning make-believe grocery items while making small talk. I’m not sure what games the aspiring human resources directors would have played. From what I’ve seen, their games would have mostly involved not calling me back about job offers.
Zing.
I’m sure that most of us won’t be what we wanted to be. But that’s okay. Because when you get right down to it, most of us were pretty stupid when we were children. I know my six-year-old self. He took dangerous dares involving gasoline and fire from his older brothers. He's probably the last person I’d be taking career advice from.
As we grow up, I think we learn a lot about the real world. And our job hopes are tempered with a healthy dose of reality. We suddenly learn that jobs aren’t about “fun” or “magic” or whatever else we originally thought. We realize any job is fine if they pay you a lot.
I admit it’s a lousy moral to the story, but yeah, I’d probably take a punch in the stomach every day at work for thirty dollars an hour.
And that nicely wraps up my week-long article spree about jobs.
(A Note about the Comic: Yes, that suit of armor is drawn to scale. I opted for the male version, which is slightly bigger and good for this joke. Though, it probably would have been just as funny to use the female armor – more or less a pink metal carnival prize bear. It’s ever more proof that the armor crafter in town secretly hates your character in Monster Hunter Tri.)
But I think that was kind of the point. As an aspiring writer, I probably had the most grounded dream I’ve ever heard of, in that it’s a real job you could actually have. I’ve heard children talk about what they want to be when they grow up – wizards, superheroes, Hannah Montana, etc. – and they’re in for some big disappointments through the years. (That last group, especially.)
Childhood probably would have been a lot duller if it was just a bunch of us wanting to be contractors, cashiers and human resource directors.
For one, the playground wouldn’t have been all that fun. Imagine long games of haggling over estimates to upgrade pretend kitchens or scanning make-believe grocery items while making small talk. I’m not sure what games the aspiring human resources directors would have played. From what I’ve seen, their games would have mostly involved not calling me back about job offers.
Zing.
I’m sure that most of us won’t be what we wanted to be. But that’s okay. Because when you get right down to it, most of us were pretty stupid when we were children. I know my six-year-old self. He took dangerous dares involving gasoline and fire from his older brothers. He's probably the last person I’d be taking career advice from.
As we grow up, I think we learn a lot about the real world. And our job hopes are tempered with a healthy dose of reality. We suddenly learn that jobs aren’t about “fun” or “magic” or whatever else we originally thought. We realize any job is fine if they pay you a lot.
I admit it’s a lousy moral to the story, but yeah, I’d probably take a punch in the stomach every day at work for thirty dollars an hour.
And that nicely wraps up my week-long article spree about jobs.
(A Note about the Comic: Yes, that suit of armor is drawn to scale. I opted for the male version, which is slightly bigger and good for this joke. Though, it probably would have been just as funny to use the female armor – more or less a pink metal carnival prize bear. It’s ever more proof that the armor crafter in town secretly hates your character in Monster Hunter Tri.)
Saturday, November 6, 2010
Monster Hunter: Downsides II
In other news, no, you wouldn't be good at that random job you saw in some random movie or video game.
There are times when I wish I hung around people who used more recreational drugs. While my overall stance on drugs is reasonably conservative, this is the point where I'm happy to bend. Mostly, I think if my friends used drugs, at least they'd have an excuse for half the stupid ideas that come out of their mouth.
I can't count the number of times I've heard someone point at a television screen and say, "Oh, I'd be so good at that." Generally, it's some absurd job, like a guy shooting zombies or something. As if someone could have natural talent in that.
Like, "Your verbal and mathematical skills are very low on your SAT's, but your zombie survival numbers really saved you."
The worst part is that a lot of these comments are self-disqualifying. I mean, I have no idea if you have any skill in being a special operations soldier or not. But judging by the fact that the friend who said this had been on the same forty inches of couch for the past ten hours - too lazy to even go to the bathroom - I'm pretty sure they'd at least fail the physical part of the exam.
A lot of these things seem like fun. Then again, anything is more fun when it only involves pressing six to ten buttons to make it happen. The real versions of being a soldier, assassin, race car driver and professional athlete involve quite a bit more...well, standing up and that other hard stuff.
Well, maybe not race car driver...
Tuesday, November 2, 2010
Monster Hunter: Downsides I
Note to Non-Hunters: In "Monster Hunter Tri," you cook raw meat to restore stamina. While doing so, inexplicably weird circus music plays. Anyone looking to make more than three pieces of cooked meat is bound to go insane listening to that tune over and over. If it also plays when hunters eat random meals at home, I have no doubt they'd hang themselves within a week. (Or at least get a lot of take-out.)
Now, on with the article.
When you were a kid, you probably had outlandish ideas for what you wanted to be as an adult. We all wanted to be astronauts, ninjas and all sorts of other random crap. Twenty years later, I can say that I'm thrilled I never became any of these things.
Eventually, the reality sets in that these jobs are terrible.
Assuming you could even find work as a ninja, assassin or something of the sort - and that's a big "if" - can you imagine a worse job? You'd be working every night. You'd never be able to sleep soundly. And everything you did would be kept a secret. This, I imagine, would be hell come time for a raise.
"I only get one percent?" you'd asked. "I killed a hundred men. I lived in the shadows. And I didn't even get a single vacation day!"
To which your boss would reply, "There's no proof you were involved in any of those assassinations. Also, I think you're stealing throwing stars from the supply closet."
And then you'd have to kill your boss - which means no reference for your next job.
My point is, so many of the jobs we thought would be cool probably have their share of negatives. Anything from superhero to vampire hunter would probably be a lot less fun to do than we'd think. Unfortunately, I doubt a lot of kids are reading this article, so I doubt I'll be helping anyone. Still, speaking from personal experience, I can definitely say I wish someone had been there to give me a reality check as a child.
Believe it or not, I wanted to be a writer. I know, right? A terrible fate, indeed...
Thursday, October 28, 2010
A Modern Day Fairytale
I'm glad this has never happened in real life.
Modern technology has allowed for any number of ways to meet a significant other. For example, I first started talking to my own girlfriend online. Nerds in this era should have no trouble finding someone to share long sessions of online video games with. Or kissing. Whatever, perv.
And yet, they still do.
Granted, I'm not saying all online contact is a great place to spark up a romantic meeting. I personally know of one guy in college who tried to hit on any girl he ever saw in a "Halo" game. We've since fallen out of touch, so I don't know if it ever worked. But even if he were married because of it, I'd be dreading having to explain that story to the grandkids.
"I'd just shot her in the head with a rocket. Then I told her an off-color joke about what else she could put in her face. And from there, well, it was just magic."
But it's sad, really. As connected as nerds are - many of them generally talking to the same people all around the world on forums and such every day - many of them are still alone. And while single people can just as happy as ones in couples, it's always nice to have a "player two."
Note to Everyone: Don't refer to your significant other as "player two." It causes them to hit you in the arm really hard.
Labels:
comic,
girlfriends,
Goldeneye,
Halo,
nerds,
video games
Sunday, October 24, 2010
Dead Air
Television used to be much better.
This isn’t a commentary on the quality of actual shows these days. That’s not a battle I want to get involved in. As far as I’m concerned, shows are just as good as they were ten years ago. The only problem is that now, they’re much, much shorter.
Consider this. In any given half hour, I’m only watching twenty minutes of actual television. The rest is commercial time used by companies to make money. Perhaps they should check their mailbox, as I already send them a monthly check to pay for cable.
But that’s not the worst part. Even commercials can be amusing. I’ve noticed a nasty trend lately, though. The number of unwatchable commercials has increased dramatically from ten years ago. And when I say “unwatchable,” I of course mean “feminine hygiene” and “erectile dysfunction.”
Don’t get me wrong. These things are a necessary evil. I just don’t want to hear about them during "House." I don’t want to hear about “spotting” (which becomes worse once you learn what it is). Nor do I need to hear that Jimmy Johnson is still having sex despite the fact that he’s essentially a corpse (which becomes worse if you mentally picture it).
As you can see, I’m gender-neutral on the issue – both types of commercials disgust me.
Admittedly, the feminine commercials annoy me more. What group of girls really goes to a club to talk about their periods? I asked my girlfriend. This isn’t what girls are talking about in bars. In fact, many women couldn’t talk about their “flow” to a medical professional in a life or death situation.
I used to find it odd that no guys were ever in those commercials. After all, men are half of the birth control equation. But (as shown by the comic), this wouldn’t work out. The only thing worse than a guy saying periods were gross would be a guy calmly nodding along and laughing, like the conversation wasn’t his own personal version of Hell.
In my opinion, both types of commercials need to be taken off television. Though, I’d settle for one or the other. The way I see it, the commercials set an awkward double standard.
There may be no medical need for a monthly period, but there’s certainly no medical need for old men to be having sex, either.
Wednesday, October 20, 2010
Monster Hunter: Snuggling Benefits
People are superstitious - even in video games.
Granted, there's not a lot to be superstitious about in "Monster Hunter Tri." You can't really decide what shoe to put on first or anything. Most of the things that could be classified as "good luck charms" are actual charms that give real statistic boosts.
The one possible exception is your Piggie. As you might guess, Piggie is a pig. You can dress it up in a number of costumes and snuggle it before missions. Or not. I mean, if you want to get crappy items, you can just forgo it. That's really up to you.
I personally swear by snuggling Piggie before missions. For one, I think I've got some great drops as a result of snuggling that I wouldn't have otherwise. For another, it's snuggling. Why would I avoid that?
Of course, there are always naysayers. Many people claim that the Piggie-snuggling thing is just a wild rumor. They say there are no real statistics to back up the theory. Some say this disproves it. I think it just backs up the idea that math and snuggling don't mix.
Still, because I'm willing to meet people halfway, I suggest a minor change. Actually, as you can see from the comic, it's kind of a huge change. I'm willing to make the concession, though.
So...developers...get on that. Thanks.
Friday, October 15, 2010
World of Warcraft: Trial Un-Separation
I’ve recently been toying with the possibility of playing “World of Warcraft” again.
Since I couldn’t justify shelling out a lot of money for something I may not really like anymore, I decided to play the free ten-day trial. So far, my reviews are mixed. Let’s just say that I’m glad it’s free, because I’m not sure I’d pay to be killed and humped by other players.
I’ll imagine many of you have no idea what I’m talking about, so I’ll go back a bit.
There are three main ways to play World of Warcraft. These are PvE, PvP and RP. In “Player versus Environment,” you fight only the enemies in the game. In “Player versus Player,” you are repeatedly killed by angry nerds who then pretend to hump your corpse with their character.
You can die in PvE or PvP just as easily – the only real difference is what happens to your body afterward.
Of course, the third type is “Role Playing.” And while I like a lot of role playing games, it tends to be a bit much for even me. You can only hear so many stories from player characters named Raif Darkblood about their fathers dying in the last war and how they’re trying to restore their family honor. I swear – everyone I ever spoke to had that same back story.
After a few negative experiences this time around, I switched to Player versus Environment. It’s the best way to make sure you spend most of your playtime actually playing the game. I have surprisingly little tolerance for meaningless back stories and endless corpse-humping.
It’s actually been fun this time around. Surprisingly, there are a lot of things to enjoy outside of those little annoyances. I think I could definitely see myself playing again. Though, unlike in my college days, I may try to keep it under twelve hours a day.
I seem to recall the negative physical consequences of sleeping a combined fifteen hours my entire last year of college…
Since I couldn’t justify shelling out a lot of money for something I may not really like anymore, I decided to play the free ten-day trial. So far, my reviews are mixed. Let’s just say that I’m glad it’s free, because I’m not sure I’d pay to be killed and humped by other players.
I’ll imagine many of you have no idea what I’m talking about, so I’ll go back a bit.
There are three main ways to play World of Warcraft. These are PvE, PvP and RP. In “Player versus Environment,” you fight only the enemies in the game. In “Player versus Player,” you are repeatedly killed by angry nerds who then pretend to hump your corpse with their character.
You can die in PvE or PvP just as easily – the only real difference is what happens to your body afterward.
Of course, the third type is “Role Playing.” And while I like a lot of role playing games, it tends to be a bit much for even me. You can only hear so many stories from player characters named Raif Darkblood about their fathers dying in the last war and how they’re trying to restore their family honor. I swear – everyone I ever spoke to had that same back story.
After a few negative experiences this time around, I switched to Player versus Environment. It’s the best way to make sure you spend most of your playtime actually playing the game. I have surprisingly little tolerance for meaningless back stories and endless corpse-humping.
It’s actually been fun this time around. Surprisingly, there are a lot of things to enjoy outside of those little annoyances. I think I could definitely see myself playing again. Though, unlike in my college days, I may try to keep it under twelve hours a day.
I seem to recall the negative physical consequences of sleeping a combined fifteen hours my entire last year of college…
Wednesday, October 13, 2010
Monster Hunter: Mysteries
If swords in video games get any bigger, I'm going to start having trouble seeing my character.
I realize it's somewhat hypocritical. After all, one of my favorite games ever is "Final Fantasy VII." But the characters carrying ridiculously large swords there were also genetically modified to have superhuman strength. Also, that game had magic, so that can be used as an excuse for anything.
In Monster Hunter Tri, the one thing they get right is the consequences of swinging a huge sword. If you don't hit your target, it will bury itself in a small crater in the ground. You can then struggle to lift it out...probably after being beat around by monsters for a minute or two.
And for the record, that character in the comic could have just as well been a male. Male or female, I don't think anyone could lug around sharpened metal clubs the size of another human being. The only people who could do that are those strongmen who can throw compact cars behind them into a third-story window. Those guys are ridiculous.
Ironically, being a strongman would explain why character is flexing so much...
Personally, I'd like to see a return to reality in video game weaponry. I mean, short of realizing swords can't cut through plate armor. Otherwise, games would completely suck.
But things aren't likely to change soon. After all, gigantic swords are as much a staple of the modern RPG as random encounters. Which brings me to my follow-up point - when you're getting rid of unrealistically huge swords, also ditch the random fights.
Oh, and cliche cat-eared characters who say "nya" at the end of each sentence can go away, too.
Monday, October 4, 2010
Monster Hunter: Regional Differences
Like DVDs, video games have something like region codes. These prevent people in different countries from playing another region's version of the game. And unlike DVD region codes - which are meant to prevent piracy - video game regions are mostly meant as a way to show regional favoritism.
When I first browsed the weapons in Monster Hunter Tri, I was thrilled to see Tessaiga. With a little work, I could literally be killing monsters with Inuyasha's sword. Granted, it wouldn't have the awesome special attacks, but that didn't matter to me.
Mostly because I'd be yelling, "Wind Scar!" myself before every swing.
Unfortunately, only players in Japan get to use Tessaiga. I'd be forced to use the United States counterpart. I didn't bother looking up what that was, but I'm relatively sure it's not an awesome Inuyasha-related sword crafted from one of his father's fangs.
Heck - I'd even settle for Tensaiga, and all that would do is revive monsters I've already killed.
The point (if I haven't belabored it enough) is that regional differences in games aren't fair. I pay as much as they do in Japan. I should get access to culture-specific references that don't carry over to this country, too.
And yes, I'm aware I just defeated my own point with that last paragraph.
Wednesday, September 29, 2010
Monster Hunter: Fun Trivia
When it comes to video games, I believe the best ones can be picked up and played without even reading the instruction manual. I used to think the manuals were a fun way to spend the agonizing ride home from the video game store. But now that I'm driving - and reading while at the wheel is a bit dangerous - the system has sort of broken down a bit.
Some months down the line, I consider myself reasonably well-versed in all things Monster Hunter Tri. Every now and then I'll still learn something, but I do okay. Many of the things I know now, I wish I could go back and teach myself. For example, if you really have to pee, there's a way to pause.
It's not necessary to finish an entire half-hour fight while doing the "bathroom dance."
Today's comic was meant to demonstrate a few lesser-known facts about the game. While trial and error is fine, I think it's best to skip it whenever possible. Neither "trial" nor "error" sounds all that pleasant, if you really think about it.
It's also worth mentioning that every lesson here is based on a true story from my own gameplay experience. This is all the more reason to share this information. There are better ways to learn about nasty Rhenoplos habits than being stepped on repeatedly during a fight.
What are some of your hard-learned lessons? I won't judge you. (I've done worse.) And if it's particularly funny, the lesson may even end up in a comic, too.
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