Showing posts with label theft. Show all posts
Showing posts with label theft. Show all posts

Wednesday, September 22, 2010

Monster Hunter: Felyne Theft


For those unfamiliar with Monster Hunter Tri, Felynes are essentially cats that walk on their hind legs, yowl and steal your things. Basically, aside from walking on hind legs, they're like all cats. To sum up, I hate them.

Those familiar with the game are probably very familiar with these critters. (And not for pleasant reasons.) While they pose no danger to your actual life, they have the nasty habit of targeting you when you're doing something else. These tasks usually involve fighting fire-breathing lizards fifty times your size. This is pretty much the last time you want something diverting your attention.

It occurs to me, though, that I have no idea why they steal your things. Nothing I'm carrying ever seems like something a cat would really want. Aside from Felvine - the equivalent of very strong catnip - I doubt anything in my bag would get their interest.

Which leads me to the obvious conclusion - like all cats, Felynes are just jerks.

Me? I'm much more of a dog person. They're fun to play with, they snuggle you and their fur doesn't cause me to sneeze and turn red. They also care whether you live or die, which is a plus.

You'd probably think I'm getting off my main point. But that would also assume I really had a point. I guess the gist of it all is that I don't like cats much. Ones that steal my stuff - and throw bombs, which I forgot to mention earlier - endear themselves to me even less.

Though it is cool if you're carrying a torch - it makes them dance!

Wednesday, September 15, 2010

Video Game Lessons: Theft


We learn quite a few lessons from playing video games - almost all of them horrible.

Among these lessons is the surprisingly vague concept of "ownership." In the real world, people own things in their homes. In video games, homes are just storage places to keep the hero's loot.

In a lot of cases, it's "no harm - no foul." There's nothing wrong with picking a loose herb or two off the ground. After all, no one was using it anyway. But the line gets iffy when you start looting graves. And the lesson gets worse when you realize all the coolest equipment is from the oldest and most sacred graves.

Things only get worse in towns. Sure, the hero will occasionally buy something and support the local economy. For the most part, though, it's just a matter of wandering through people's unlocked homes (which is already trespassing) to find stuff you want. In life or death situations, you might argue the end justifies the means, but still.

Link was a particularly bad offender. Not only did he steal stuff, but a lot of it was right in sight of the homeowners. And, in the worst cases, he'll steal their stuff, hold it above his head so everyone can see it and then have musical fanfare playing. That's theft with a touchdown dance at the end.

I'm not really sure what to make of "Resident Evil" games. I mean, it's a zombie disaster and whoever is still living deserves the guns and stuff. Then again, how carefully do you really check to see if there are still survivors? If it were me, I'd just be finding stuff I wanted in houses and taking it. Because I seriously think your high-end DVD player is a key for a puzzle. Somewhere. Probably.

Then again, if there's a zombie disaster, I'm probably locking myself in the bathroom and pointing a shotgun at the door for a week - I might be a bit too timid for looting.

What do you think - is video game "looting" right or wrong?